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Will we be looking for a coastal node or not? IDK if somebody already talked about this.
I might need to clarify something the reason costal stuff pays off more with long term is a trade economy would probably take about a month to develop, then the more people in the guild/server the easier and the more profitable it is.Me and scaring spent like 2-3 hours brainstorming whether or not to do this a long time ago, we figured it would be best to live in a coastal region, but I don't think think xyphien ever gave his opinion on it, also the advantages of being coastal pay off a lot more in long term and with more people so if we wanted to be coastal it would be best to wait until the betas roll around.
But, you'll also need a navy in order to defend from seiges which will pull our focus two ways in a fight versus one. That's always been my biggest issue with costal nodes.I might need to clarify something the reason costal stuff pays off more with long term is a trade economy would probably take about a month to develop, then the more people in the guild/server the easier and the more profitable it is.
My question is why not go for a big node? The local trade market will be more profitable, and wouldn't it be possible for us to split up the job of defending with other guilds or am I wrong about that?Long story short I said Divinity is the main focus for the node, however I was originally against the idea of costal nodes due to it requiring a navy in order to defend from seiges thus forcing us to split the guild even thinner after the discussion I was open to the idea and as of now if we can find a node far away from everyone else that still has a chance to get to metro that's coastal then I'm completely fine with it being costal as long as it's a divine node.
Wont the enemy also have to split up their army into navy and land?But, you'll also need a navy in order to defend from seiges which will pull our focus two ways in a fight versus one. That's always been my biggest issue with costal nodes.
Yes they would. ;;;;; Also there will be other guilds so I don't see how we couldn't just talk with the guilds and divy out the defensive procedures.Wont the enemy also have to split up their army into navy and land?

Yea that was my point earlier with xyph also would be easier to get 250 man defense although would be less organized than if we were all in same guild but we aren't at the point were that is currently a viable goal maybe we can put together a 250 man defense later, but at that point any node we lived in would be considered big.Yes they would. ;;;;; Also there will be other guilds so I don't see how we couldn't just talk with the guilds and divy out the defensive procedures.![]()
Yeah. Im hoping that we get a coastal node, but it depends.Imo it really depends on how the water combat/economy works. Likely being a coastal node would attract more attention to the node itself (which is both good and bad likely since we might be outnumbered in the node but still have a say). Also, not that this has any relevance to what the clan does, but I really want a freehold overlooking the water :p
Agreed!Long story short I said Divinity is the main focus for the node, however I was originally against the idea of costal nodes due to it requiring a navy in order to defend from seiges thus forcing us to split the guild even thinner after the discussion I was open to the idea and as of now if we can find a node far away from everyone else that still has a chance to get to metro that's coastal then I'm completely fine with it being costal as long as it's a divine node.
I agree, it's why I'm hesitant with a coastal node but the majority wants it so I'm looking into it during the alphas and betasI like the idea of a coastal node from the economic and ease of travel perspectives but there's a really big point to consider with the naval defense. Say we go somewhere more removed/secluded and there aren't as many people/guilds. We're going to NEED to invest a serious amount of effort and resources into crafting a fleet. It's a arduous process to build ships from what i've seen thus far in the crafting process. Just something to consider, it'll definitely be a very costly, expensive procedure as opposed to just a generic land defense without such a complicated factor.