To be Coastal or not to be Coastal

winner909098

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Will we be looking for a coastal node or not? IDK if somebody already talked about this.
 

zeetes

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Me and scaring spent like 2-3 hours brainstorming whether or not to do this a long time ago, we figured it would be best to live in a coastal region, but I don't think think xyphien ever gave his opinion on it, also the advantages of being coastal pay off a lot more in long term and with more people so if we wanted to be coastal it would be best to wait until the betas roll around.
 

Coatimundi

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Me, xyph, among others talked about this a long time ago. I don't quite remember the outcome of the conversation. As far as my opinion goes I would prefer coastal node because of travel access, as well as easier way to get water content, possibly attracting more people who are into the ship thing.
 

zeetes

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Me and scaring spent like 2-3 hours brainstorming whether or not to do this a long time ago, we figured it would be best to live in a coastal region, but I don't think think xyphien ever gave his opinion on it, also the advantages of being coastal pay off a lot more in long term and with more people so if we wanted to be coastal it would be best to wait until the betas roll around.
I might need to clarify something the reason costal stuff pays off more with long term is a trade economy would probably take about a month to develop, then the more people in the guild/server the easier and the more profitable it is.
 

Xyphien

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Long story short I said Divinity is the main focus for the node, however I was originally against the idea of costal nodes due to it requiring a navy in order to defend from seiges thus forcing us to split the guild even thinner after the discussion I was open to the idea and as of now if we can find a node far away from everyone else that still has a chance to get to metro that's coastal then I'm completely fine with it being costal as long as it's a divine node.
 

Xyphien

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I might need to clarify something the reason costal stuff pays off more with long term is a trade economy would probably take about a month to develop, then the more people in the guild/server the easier and the more profitable it is.
But, you'll also need a navy in order to defend from seiges which will pull our focus two ways in a fight versus one. That's always been my biggest issue with costal nodes.
 

zeetes

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Long story short I said Divinity is the main focus for the node, however I was originally against the idea of costal nodes due to it requiring a navy in order to defend from seiges thus forcing us to split the guild even thinner after the discussion I was open to the idea and as of now if we can find a node far away from everyone else that still has a chance to get to metro that's coastal then I'm completely fine with it being costal as long as it's a divine node.
My question is why not go for a big node? The local trade market will be more profitable, and wouldn't it be possible for us to split up the job of defending with other guilds or am I wrong about that?
 

zeetes

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But, you'll also need a navy in order to defend from seiges which will pull our focus two ways in a fight versus one. That's always been my biggest issue with costal nodes.
Wont the enemy also have to split up their army into navy and land?
 

Coatimundi

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Wont the enemy also have to split up their army into navy and land?
Yes they would. ;;;;; Also there will be other guilds so I don't see how we couldn't just talk with the guilds and divy out the defensive procedures. :)
 

zeetes

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Yes they would. ;;;;; Also there will be other guilds so I don't see how we couldn't just talk with the guilds and divy out the defensive procedures. :)
Yea that was my point earlier with xyph also would be easier to get 250 man defense although would be less organized than if we were all in same guild but we aren't at the point were that is currently a viable goal maybe we can put together a 250 man defense later, but at that point any node we lived in would be considered big.
 

winner909098

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While we would have to split our defenses, if we built a dock with the rest of the area close to water walled off, we wouldnt have to have as many people in the navy.
 

Coatimundi

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Like I stated earlier we could just split defenses with another guild. Also winner you forget we don't necessarily dictate how the town would look or how the defenses would be set up, if we did thatd be cool but I doubt it.
 

JoshThePup

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It would be interesting to see how it would work out having a coastal node.

I'm almost 100% sure coastal nodes are going to be a big deal since it the connecting factor between the two continents in the game since ships can only be built in a harbor.

we have alpha and beta to test this stuff out.
 

vanagas71

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Imo it really depends on how the water combat/economy works. Likely being a coastal node would attract more attention to the node itself (which is both good and bad likely since we might be outnumbered in the node but still have a say). Also, not that this has any relevance to what the clan does, but I really want a freehold overlooking the water :P
 

winner909098

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Imo it really depends on how the water combat/economy works. Likely being a coastal node would attract more attention to the node itself (which is both good and bad likely since we might be outnumbered in the node but still have a say). Also, not that this has any relevance to what the clan does, but I really want a freehold overlooking the water :p
Yeah. Im hoping that we get a coastal node, but it depends.
 

Rhuric

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Coastal nodes would be great, if we're looking to find one out of the way, then whatever continent we choose we need to look on the coast that's farthest away. Eastern continent, eastern coast and vice versa
 

Bringer Of Glory

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Long story short I said Divinity is the main focus for the node, however I was originally against the idea of costal nodes due to it requiring a navy in order to defend from seiges thus forcing us to split the guild even thinner after the discussion I was open to the idea and as of now if we can find a node far away from everyone else that still has a chance to get to metro that's coastal then I'm completely fine with it being costal as long as it's a divine node.
Agreed!
 

Nax

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I like the idea of a coastal node from the economic and ease of travel perspectives but there's a really big point to consider with the naval defense. Say we go somewhere more removed/secluded and there aren't as many people/guilds. We're going to NEED to invest a serious amount of effort and resources into crafting a fleet. It's a arduous process to build ships from what i've seen thus far in the crafting process. Just something to consider, it'll definitely be a very costly, expensive procedure as opposed to just a generic land defense without such a complicated factor.
 

Xyphien

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I like the idea of a coastal node from the economic and ease of travel perspectives but there's a really big point to consider with the naval defense. Say we go somewhere more removed/secluded and there aren't as many people/guilds. We're going to NEED to invest a serious amount of effort and resources into crafting a fleet. It's a arduous process to build ships from what i've seen thus far in the crafting process. Just something to consider, it'll definitely be a very costly, expensive procedure as opposed to just a generic land defense without such a complicated factor.
I agree, it's why I'm hesitant with a coastal node but the majority wants it so I'm looking into it during the alphas and betas
 
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