Summoners/Siege

Xyphien

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If all 8 party members do a group summon during a siege it will create a massive summoned minion that can destroy everything in it's path. Just like all other classes, having a full 8 man party during a siege is essential in my opinion.
 

Stryta

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Will the summons be in sieges only or will i for example be able to use the summon to attack a caravan?
 

Ghandex

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Each archetypes siege abilities are intended to be very powerful and hopefully we'll be able to see/learn more about the others in Alpha 1 and 2. And since this wasn't mentioned, the leader of the party is the one who will control the summon. I assume there will be similar leader perks with the other archetypes as well.
 

vanagas71

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I thought the tank siege summon was a giant mobile wall, not a beast. Thought I had read that somewhere...

If that’s the case then ranger might be a giant damaging arrow or something, which looks really cool in my mind rn.
 

Ghandex

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Currently we only have confirmation on the summoner ability, though we don't have any specifics. The Tank ability is just a suggestion at the moment and is not confirmed. We have no solid information on any of the other archetypes abilities either, but we can assume they'll reflect the core mechanics of the primary archetypes.
 

KingReaper700

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Wait will there be a different siege summon for the different types of summoners or one main one we can all summon?
 

Ghandex

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Currently we don't have any confirmation on what the types of summons will be. We know that siege abilities can be augmented and therefore possibly change the way they appear. As for the summoner archetype we know that the party leader will control the summon and we can assume that the other archetypes will follow suit.
 
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