- Awards
- 2
- Knight Points
- 177
This is my understanding of our starting plan as a fairly new member.
Other things like a specific location, coastal vs non-coastal, and who we plan to share a node with are still in discussion.
If any of this needs to be amended or I misunderstand something please let me know. I am fairly new here I just wanted to compile my knowledge of the guild's current state in an effort to explain to new recruits what the vision is and demonstrate to leadership what the impression/understanding of a new member is. - Doughboy02
The Plan:
Pre-launch:
- Spend alpha/beta learning the systems, mechanics, and locations in the game
- Test out classes to determine their efficacy and entertainment value
- organize ourselves into the various subranks and roles to accomplish our launch goals
- come up with launch goals including selecting our starting node and planning out what content we will focus
- Consider inter-guild relationships/alliances
- Have fun with events and game nights to get to know others and make friends
Launch:
- Convene at the selected Divine node
- Begin questing to level the node
- Level up in our selected fields and however we see fit as individuals
- Have fun experiencing a brand new MMO with friends
Beyond:
- Grow our node to the best of our ability
- Become node controllers whenever possible but focus on contribution and progression of the guild
- Split into sub-guilds as needed to better manage our duties
- Build and maintain inter-guild/node relations to facilitate trade and defense
- Have fun in a living world with friends
Divine Node:
The current plan is that we will be picking a divine node at launch. This will allow us to compete for control and have a high contribution even as a less hardcore guild. The specific benefits of a divine node are still in development and haven't been outlined in much detail (at least to my knowledge) but the casual nature of questing will allow us to have more sway in the node compared to an economic node, where we'll likely be outbid and outsold by hardcore merchant guilds, or a scientific node, where we would be very heavily reliant on other guilds to gain power.Other things like a specific location, coastal vs non-coastal, and who we plan to share a node with are still in discussion.
Subranks and roles:
The guild is divided into 5 categories based around playstyle and player goals; PvE, PvP, Gathering, Crafting, and Basic. For players who choose to be dedicated to advancing the guild's standings and participating in more end-game content, these subranks will provide more distinct clusterings of players so that you can find and organize groups to accomplish your goals in the game.Have Fun:
We are a guild that holds player enjoyment and life balance in high regard. This means that we will likely not be on the hardcore side of things duking it out with the most advanced guilds on the server. That isn't to say we won't be impactful and advanced though. Many in the guild are eager and prepared to put in the time and effort to make KoE a recognized name with some elite groups who enjoy things like high tier PvE and PvP content as well as developing a strong presence in the server's economy. It just means that if you decide that you want to spend a day casually exploring the map or you don't NEED to have best-in-slot gear ASAP, you won't be ostracized or kicked out for not being a hardcore god gamer. We are here to have fun together and grow together.If any of this needs to be amended or I misunderstand something please let me know. I am fairly new here I just wanted to compile my knowledge of the guild's current state in an effort to explain to new recruits what the vision is and demonstrate to leadership what the impression/understanding of a new member is. - Doughboy02