Guild Size limits and plan

Rhuric

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I realize we are literally years out before the game launches, but plenty of us are going to be in Alpha 2.

With guilds being much smaller in AoC than in most other MMOs, how are we going to be dividing up the guild to fit? Who gets to be in the 'main' guild?

For those who don't know, in the beginning, Guilds will only have enough room for between 30-40 players. From there, as the guild levels up, you can choose between progression type perks or increasing the amount of players capable of being in the guild. Additionally, while there are guild alliances, you can only have a total of 4 guilds in a single alliance.

Do we have a plan with how we wish to deal with this?
 

Bringer Of Glory

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as far as i know i dont think a limit on main guild has been said but i believe there is a limit on allys to 5 however i think the main guild should be split to fit what is needed as for those who will fill the hardcore of us then the newbies doing there exploring and what not followed by us gather/crafters/working trade goods. and maybe a spy or two. what do you think.
 

Xyphien

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Upon getting larger will have several guilds, they will be ran by the Generals of each section, and will be broken into sections. No idea on the names yet but for example KoE PvE, KoE Gatherers, KoE PvP, etc. The 'main' guild will be for those who chose to not have a path, and be a general all around part of the guild. The rest will be given to those who chose a specific section as we get larger.

@Bringer Of Glory there is a max limit on guilds, it's 300 I believe. That's if we put all of our skill points into leveling up the memberbase which we will not. Each of our guilds will be around 150 ish I'm predicting.
 
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