Hello Guild,
Here is some idea's for AOC game play please review and let me know what you think. I have also posted in the official forums for AOC to bring it to the attention of the Game developers please be sure to comment there as well to generate interest. It can be found under general discussions " Game play Ideas"
Security and anti botting report system
Bots, Botting, gold spammers are a pain and have plagued games across the board. Botting programs are getting way more sophisticated. However there are some games that have been successful at eliminating the offenders.
LOTRO has a next to no gold spammers, their reporting system is based when one receives a certain number of reports the offender gets their chat ability removed. To report them it is a simple right click on their name in chat and options comes up as to which reason they are getting reported. I think it is set at 5 reports gets you shut down. Reports are verified by Game Masters and bans are implemented. Either way they have been successful in removing gold spammers. Along with their system they also run an anti spam program that picks out the gold spammers in chat and in game mail.
There should also be an active Game Master dedicated to hunting bots, along with an easy reporting suspect players in live time for active players to help. There could also be additional options in how to handle bots when found. Game masters could teleport the characters to a jail or shackle them in the town square, with no chance to log out to get free, the offender characters are stuck there until the evidence finds them guilty or not guilty. The guilty get a ban, there characters get a righteous public death. Fed to a Dragon or impaled at a city gate.
Or the Game Masters mark them globally and other players show up to repeatedly destroy them. Players can get awarded achievements for identifying botters and killing them.
Female armour
Hot topic no pun intended.
Cosmetic clothing should look good a little leg , a little belly , shoulders. I have had several discussions with Women who play online games and many of them want to make their characters have sex appeal, they want to make them pretty or look really dressed to the nines and look attractive.
As for the armor, light armor or leather armor should be tailored to the female design and not look like they are wearing mens clothing. They should be able to dress up or dress down to the players preference. There should be a freedom there within reason.
Devs interactive in game
A few games over the years when beta ended or the game closed sometimes the Devs would spawn in as some sort of boss and attack players or towns or cities. These were fun times. When games went live it never happened again. These moments are some of the most memorable times and events for gamers.
Devs really should consider the value in this. They should spawn in as world bosses or Dungeon bosses randomly un-announced. It doesn’t have to be all the time but occasionally would be a lot of fun. It can be done several ways, nothing gets more stale then doing end game bosses repeatedly for gear going into the fight knowing where everyone needs to stand and do and expected boss sequence attacks or positioning. Having a random show of a dev or game master take over the boss and completely change up the fight would be a thrilling experience. World bosses could be even more fun, attacks can be changed up and the fighting can take place in a much wider area, the Boss can focus on random players breaking aggro and really mess with people. If the boss gets beat quickly the Dev/ game master can respawn even tougher and chase down the attackers. Random attacks on cities or towns would be a lot of fun as well.
Dungeon Boss / World Boss fight mechanic
Many games with boss fight mechanics simply have the Boss standing and moving around swiping at players never really making full contact. Would it be possible to have the boss mechanic be able to grab the players, such as the boss can reach down and grab the tank or other players in the raid by the ankles and swing them around using them as a bat to beat up the rest of the raid. There can be a focus of the raid to do something that releases the held player. Or the Boss simply tosses the tank aside and demands a real tank be brought to the fight, if the tank survives the beating then he is geared enough to survive the encounter and shakes off the stuns. It would be an impressive sight to see the tank used as a bat and his armour starts to take damage and fly off. Well any player for that matter.
Dragons could grab players and impale them on their horns declaring “ How worthy are you ? Can you survive my horns?” Eventually the Dragon could shake off the impaled players. It would be one hell of a sight to see players wiggling impaled on the horns in agony.
Or do something swallow certain players from the raid where the players are picked up and eaten, for the players that have this happen they are teleported into a temporary instance ( stomach of the beast.) Several things can happen and be done at this point like the players outside still fighting can focus on freeing the captive players by doing something that makes the beast throw them up or cuts the belly open partially. While the players inside can take acid damage and will need to be rescued before they lose their armour and die.
Depending on the setup of the dungeon it can be done several ways, a big log can swing ( constructed during raid or cut loose in raid) out and hit the beast in the stomach or he is tricked to eat something foul ( target Dummy / Scare crow) that will make him sick enough to cough up.
Here is some idea's for AOC game play please review and let me know what you think. I have also posted in the official forums for AOC to bring it to the attention of the Game developers please be sure to comment there as well to generate interest. It can be found under general discussions " Game play Ideas"
Security and anti botting report system
Bots, Botting, gold spammers are a pain and have plagued games across the board. Botting programs are getting way more sophisticated. However there are some games that have been successful at eliminating the offenders.
LOTRO has a next to no gold spammers, their reporting system is based when one receives a certain number of reports the offender gets their chat ability removed. To report them it is a simple right click on their name in chat and options comes up as to which reason they are getting reported. I think it is set at 5 reports gets you shut down. Reports are verified by Game Masters and bans are implemented. Either way they have been successful in removing gold spammers. Along with their system they also run an anti spam program that picks out the gold spammers in chat and in game mail.
There should also be an active Game Master dedicated to hunting bots, along with an easy reporting suspect players in live time for active players to help. There could also be additional options in how to handle bots when found. Game masters could teleport the characters to a jail or shackle them in the town square, with no chance to log out to get free, the offender characters are stuck there until the evidence finds them guilty or not guilty. The guilty get a ban, there characters get a righteous public death. Fed to a Dragon or impaled at a city gate.
Or the Game Masters mark them globally and other players show up to repeatedly destroy them. Players can get awarded achievements for identifying botters and killing them.
Female armour
Hot topic no pun intended.
Cosmetic clothing should look good a little leg , a little belly , shoulders. I have had several discussions with Women who play online games and many of them want to make their characters have sex appeal, they want to make them pretty or look really dressed to the nines and look attractive.
As for the armor, light armor or leather armor should be tailored to the female design and not look like they are wearing mens clothing. They should be able to dress up or dress down to the players preference. There should be a freedom there within reason.
Devs interactive in game
A few games over the years when beta ended or the game closed sometimes the Devs would spawn in as some sort of boss and attack players or towns or cities. These were fun times. When games went live it never happened again. These moments are some of the most memorable times and events for gamers.
Devs really should consider the value in this. They should spawn in as world bosses or Dungeon bosses randomly un-announced. It doesn’t have to be all the time but occasionally would be a lot of fun. It can be done several ways, nothing gets more stale then doing end game bosses repeatedly for gear going into the fight knowing where everyone needs to stand and do and expected boss sequence attacks or positioning. Having a random show of a dev or game master take over the boss and completely change up the fight would be a thrilling experience. World bosses could be even more fun, attacks can be changed up and the fighting can take place in a much wider area, the Boss can focus on random players breaking aggro and really mess with people. If the boss gets beat quickly the Dev/ game master can respawn even tougher and chase down the attackers. Random attacks on cities or towns would be a lot of fun as well.
Dungeon Boss / World Boss fight mechanic
Many games with boss fight mechanics simply have the Boss standing and moving around swiping at players never really making full contact. Would it be possible to have the boss mechanic be able to grab the players, such as the boss can reach down and grab the tank or other players in the raid by the ankles and swing them around using them as a bat to beat up the rest of the raid. There can be a focus of the raid to do something that releases the held player. Or the Boss simply tosses the tank aside and demands a real tank be brought to the fight, if the tank survives the beating then he is geared enough to survive the encounter and shakes off the stuns. It would be an impressive sight to see the tank used as a bat and his armour starts to take damage and fly off. Well any player for that matter.
Dragons could grab players and impale them on their horns declaring “ How worthy are you ? Can you survive my horns?” Eventually the Dragon could shake off the impaled players. It would be one hell of a sight to see players wiggling impaled on the horns in agony.
Or do something swallow certain players from the raid where the players are picked up and eaten, for the players that have this happen they are teleported into a temporary instance ( stomach of the beast.) Several things can happen and be done at this point like the players outside still fighting can focus on freeing the captive players by doing something that makes the beast throw them up or cuts the belly open partially. While the players inside can take acid damage and will need to be rescued before they lose their armour and die.
Depending on the setup of the dungeon it can be done several ways, a big log can swing ( constructed during raid or cut loose in raid) out and hit the beast in the stomach or he is tricked to eat something foul ( target Dummy / Scare crow) that will make him sick enough to cough up.
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